The player can also turn on the ability to skip to the next choice, although if the player hasn't viewed a specific part the player will be stopped at those. The player is initially given the ability to pause, skip to the next part, return to the beginning of the current part and return to the beginning of a previous part. The game is broken down into 6 episodes and the episodes are then seperated in parts. Unlike traditional visual novels that consist of the protagonist talking to static images of characters, School days is unusual in that it incorporates motion and voice, making it similiar to an anime series. The endings in particular will usually see either Makoto end up with Kotonoha, Sekai, Hikari, or Otome depending on the route they take or will end in either the death of Kotonoha, Sekai, or even Makoto himself. This means if the player wants to see everything the game has the player would have to play through the game numerous times, beyond reaching every possible ending. Not all routes are unique since some endings can be achieved through many different routes and not all routes have to be explored to reach every ending. The game contains many routes that conclude with a specific ending. These choices change the course of the story and Makoto's relationship bar with the main heroines can increase. At predetermined intervals the game presents the player with one or two choices to make, or the player can choose to not make a choice. Comic anthologies, light novels and art books were also published, as were audio dramas and several albums of music.Īn animated television series, two direct-to-video (OVA) single releases, and a concert film were also produced, the first of which became a precursor for an internet meme when its finale was pulled from broadcast.Īn example of a choice in the game, The player can choose either, or decline to answerĪs a visual novel, School Days requires extremely minimal gameplay. The original story was adapted into a manga and serialized in the Kadokawa Shoten magazine Comp Ace it was later published into two volumes. School Days was remastered as School Days HQ on Octoand localized in North America on June 27, 2012.įollowing the game's release, School Days made several transitions into other media. School Days has received a spin-off of the original story called Summer Days, a parallel story called Cross Days and an another spin-off called Island Days, has been developed by Klonfor the Nintendo 3DS. The game ranked as the best-selling visual novel in Japan for the time of its release, continuing to chart in the national top 50 for nearly five months afterward. The game concludes with an ending based on the player's choices, some of which became notorious for their graphic violence. The game requires very little interaction from the player, the player is only required to make changes on Makato's behalf to change the course of the story. The story follows the life of Makoto Itou and his relationship with Sekai Saionji and Kotonoha Katsura which can develop differently depending on the player's actions. School Days (スクールデイズ Sukūru Deizu) is an adult Japanese Visual Novel developed by 0verflow, released on April 28, 2005, and later ported for the PlayStation 2 (PS2) and PlayStation Portable (PSP). ~ The episode tagline in the HQ and the LxH version. Their relation had been changed in the seasons, and turned into three love stories. ~ The episode tagline in the original version. In school life, three persons were always together.
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